Loading...
192
2 years ago

I got everything working.

You can now add post process volume/post process control

Ambient occlusion is best option so far for me lol.

https://gamejolt.com/c/e3dev-tt7dvm-vegtcg


State of Elites Features

Lights

Ambient Occlusion

Bloom

Vignette

Other post processing parts of engine

2 Camera controllers

Emoji explained variables

Animation system

Gun model both 2d and 3d

Enemy Ai

Friendly Ai

Pen 3D

New collision system

Volumetric Fog

Volumetric Lights

Particles

2D engine

3D engine

3D multiplayer

2D multiplayer

Do not forget to join https://gamejolt.com/c/e3dev-tt7dvm-vegtcg Elite 3D studios for more updates



5 comments

Loading...

Next up

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

Pumpkin.. Bleh I'm tired, its 2AM..

I started working on my turbowarp extension.

"Octagon Physics Engine"

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Unity game is cancelled I couldn't work on it anymore, I couldn't work under pressure, my brother wanted me to make that game. About new game. I have team of my friends who are working with me on this game.

I've started modelling the Slumber Dragon!

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.