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192
2 years ago

I got everything working.

You can now add post process volume/post process control

Ambient occlusion is best option so far for me lol.

https://gamejolt.com/c/e3dev-tt7dvm-vegtcg


State of Elites Features

Lights

Ambient Occlusion

Bloom

Vignette

Other post processing parts of engine

2 Camera controllers

Emoji explained variables

Animation system

Gun model both 2d and 3d

Enemy Ai

Friendly Ai

Pen 3D

New collision system

Volumetric Fog

Volumetric Lights

Particles

2D engine

3D engine

3D multiplayer

2D multiplayer

Do not forget to join https://gamejolt.com/c/e3dev-tt7dvm-vegtcg Elite 3D studios for more updates



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Started tracing weapons for my game.

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

have you ever got that one moment where you use the eraser and

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language

Ignore music

Redoing my 3d scratch engine completely.

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.

new adventure shoes :3

I started working on my turbowarp extension.

"Octagon Physics Engine"