Game
The Ink Remains
2 years ago

I have made two new rooms and I must say it's my best environment design work yet, much more detailed than previous ones. I do have a clearer idea of how I want the game's chapter to be in its finished state, now it's about getting there.




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I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

I dual wielded sandwiches for the first time! I even got a visitor :)

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

Mr. Headsenberg wants to sell you some blue... Do you accept?

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!