7 months ago

I have official YouTube Account where you can see some of this character creation in action, if you like what you see hit the like.

Official YouTube Trailer !
https://rb.gy/vfuuh4
Male CC :
https://rb.gy/0hfozq
Female CC :
https://rb.gy/ssuhn7




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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)

(#New #Map #Testing) I've updated and resize the map-scale 8x Times since last time just to see how much my PCG tool can handle it, on top of that now map uses Word-Partition set-up and the performance are sky-rocketed gain about 4x times the performance

400! Yay!

new wip. optimized the project even more, made new plants. improved the postprocess. more design for the house. about my condition-- terrible turns out i have autism with a high degree of masking. i literally get tired of socializing

(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

Game prototype Currently working on style and concept.

(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!

here's the neighbor's house!

(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!