Game
Project Atral: The Riddle of Durendare
8 months ago

I have reworked Mikhals Rig and started to make textures for him. Please mind that his textures are still work in progress and not final. These are testing animations to test the rig and its functionality.

https://youtu.be/TeJ_EoHUvIo


https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo
https://youtu.be/TeJ_EoHUvIo


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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

The animations are all work in progress.