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Forz'o Gravity
5 years ago

Some more progress on the battle I've been cookin' up




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On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them

As the main part of my game is nearly complete, I have decided to make a teaser for it!

If you like my work and would like to consider supporting me, here's some places you can do so;

https://www.patreon.com/linkedr https://ko-fi.com/linkronny

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

Accidentally made this background sync up to the beat

It's that time of the year, let's get spooky

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The game now has fishing! (it's some sort of joke item, quite powerful too)