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Our Backrooms
2 years ago

I just found out that navigation invokers exist in UE5. Here I was being a stupid dumb idiot and killing my CPU by having it build the navigation for the ENTIRE map on startup. Now it only builds the navigation in a radius around the player. Much better 😁




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No-clipping mechanic

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Trophies are now implemented :)

Bro just LOOK AT THIS LOAD TIME

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

In the next update, you can expect to find loads of secrets and... lore????? >:)

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Predator/prey AI concept