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2 years ago

I just found out that navigation invokers exist in UE5. Here I was being a stupid dumb idiot and killing my CPU by having it build the navigation for the ENTIRE map on startup. Now it only builds the navigation in a radius around the player. Much better 😁




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Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

Trophies are now implemented :)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

No-clipping mechanic

In the next update, you can expect to find loads of secrets and... lore????? >:)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

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Bro just LOOK AT THIS LOAD TIME