Game
Your Backrooms
1 year ago

I just found out that navigation invokers exist in UE5. Here I was being a stupid dumb idiot and killing my CPU by having it build the navigation for the ENTIRE map on startup. Now it only builds the navigation in a radius around the player. Much better 😁




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Just a regular development screenshot. Nothing to see here.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

No-clipping mechanic

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1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)