Game
Your Backrooms
2 years ago

I just found out that navigation invokers exist in UE5. Here I was being a stupid dumb idiot and killing my CPU by having it build the navigation for the ENTIRE map on startup. Now it only builds the navigation in a radius around the player. Much better 😁




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Just a regular development screenshot. Nothing to see here.

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

Trophies are now implemented :)

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Bro just LOOK AT THIS LOAD TIME

WIP title screen "play" animation