I worked on the core of the game and added controllable alpha to the constructor that will allow me to lighten all objects being rendered and I added play to enemy collisions so now the enemies that are "on the same level as you are" will be more realistic rather than seeming like it's under you. This consept will be applied in other parts of the game like trees, menus, roofs, ect. More updates are soon to come today and this month so stay tuned!
Happy new year everyone!
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