Game
Mega Man: The Rulers of Space

1 year ago

I lived, bitch.

Been mostly asleep since the neck/spine surgery. Still paralyzed, not sure how much I will recover. And they cut my beard!! Worst part 🤣




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This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

The abandoned puppy we found on Christmas Eve is getting more vocal and playful.

I was holding Kibry's paws and he fell asleep.

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Just got done at the Vet. He said he's a "mountain feist" breed.

Christmas morning nap 💤

His present is a safe place off the streets.

Kirby is getting bigger and stronger. 💪