Game
Rock Beyond Time
3 years ago

I'm about to do something stupid.

I'm gonna attempt to do the HTML5 port.

Without a deadline (except January), with the most recent build, and with a different approach, I don't see why not.

EDIT: Nope. It be broken on that thing... for now.




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Next up

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

The next update may be full of bugs.

...moths, mostly.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

He's coming back. ...but just this once.

Okay, the bed's a bit bigger. There are other details I need to correct as well.

Sadly, the reunion between Pinafore and a conscious Timothy will have to wait.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...