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I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:
Hey guys, check out this game which is my entry to Ludum Dare 53 whose theme is Delivery.
Here are some screenshots from this game:
I'm going to finalize post jam version with this latest update. These screenshots reveal ground patches for clients and their houses in Gift Sharing mode.
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
Just like previous jams, I'm updating this game adding stuffs which didn't make it into the game before.
One or two of them are other clients: Cats and Dogs.
I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:
This game is a short metroidvania about a robot having the ability to cast magic spells. He needs to escape this base but he needs to collect spells to open paths to the exit. Can he escape?
some character designs
I've made randomizer to randomize client's positions in some modes. With this, each play will be different.
Here are some shots from new mode called Gift Rain. Can you spot new enemy there?
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