Game
Troll Run

2 years ago

I'm overwhelmed with gratitude for everyone who supported me on my first day as a creator.

With the help of people like you someday I'll be able to make games full time, and 100% of everyone's support will go directly to making the game better.

You Rock!




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I'm so sorry for the wait but this weekend I'll be working on Troll Run!

My first payment from GameJolt is stull processing, but look forward to updates and keep those charged stickers rolling in to support the development!!!

I have made mistakes... maybe I'll make a horror game next

Huge news everyone!

I've added in bounds to Troll Run, &

I've received my first payment from GameJolt!

I'd love for you all to vote on what assets you want me to get the most!

Remember that your charged stickers make Troll Run possible!

Thank you all!

FUNDRAISER LIVESTREAM #SaveJim

Hey everyone! I got a great suggestion to add a link to follow Troll Run here just in case anyone here hasn't yet, also I'll be doing that for any other games in the future! Follow here! https://gamejolt.com/games/TrollRun/873303

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hello Everyone!

I've been hard at work today switching over my current gold system to an experience based leveling system!

I got a video but everything was script side I'll be completely overhauling the entire UI soon though!

Remember to leave a sticker!

Hello Everyone!

I've done some work on the coin UI and there's now a counter for coins collected while playing!

Most of my time today was spent fixing the upgrade screen, and I'm working on some massive UI updates going forward!

Thanks for your support!

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Hello Everyone!

I've been rebuilding Troll Run from the ground up on my new workstation to try and exclude the mistakes and bugs from the previous versions, this is what I've gotten so far.