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Game
The Twelve Slot Saloon
3 years ago

I'm putting way too much effort into the enemies for my game #TwelveSlotSaloon

(This is still WIP and not final footage.)

I probably should have figured out a easier style so that I can actually finish this project lol




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48 hours remain for The Twelve Slot Saloon Kickstarter! The Screaming Sands was honestly my favorite enemy in the entire game to build. Also they are the only enemy in the game you can tell "You will never be loved." KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

Just working in the garden. Picking fights with one too many flowers. Anyway, I hope you're enjoying progress on my game so far!!

Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

IT'S HERE 🐶 IT'S LIVE 🐱 THE TWELVE SLOT SALOON KICKSTARTER IS NOW! Thank you all so much for the support this far, it means the world to me we've made it here of all places!! KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

Just added a new Death Animation to my game's demo! I'm really proud of how it turned out, and hope everyone has fun playing with this new update! (Consider joining the discord server! It's great for playing and giving feedback) https://discord.gg/Uq6552cT2n

So I guess it's been a year since I was invited to GameJolt with a weirdly worded email I might talk about later XD Either way, It's been a decent place to post about my game, and I hope people are enjoying the content I post. (❁´◡`❁) #spawnday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?