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Egads! MORE of them? How many robot lizards does one game even need?!
Did I ever tell you that this game is actually fully rendered in 3D???
...Well, it isn't. Anyway, perspective is hard but I managed to get this new shop image drawn up.
Mmm, toasty.
Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!
This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!
Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!
But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.
UNLEASH THE BEAST.
This is Tuhrahkkkii's final alternate weapon, the Beam Claws. These emphasize quick burst damage and hit-and-run tactics. They also pair nicely with the Grappling Hook, but I was too busy kicking fools here to show that off.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
And here's the shop animation for last week's new flail weapon.
Its jump attack hits a wide area, making it perfect for swatting flying enemies!
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