I recorded a video of my Game Boy game, The Nays Origins, played from start to finish for anyone who would prefer to watch the game rather than playing through it personally. It's confirmed my longest game so far!
🎥 Video: https://www.youtube.com/watch?v=_TzUSImyss0
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In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In Biggert City Battle Show, build up your audience by convincing the townspeople that you have what it takes to win the show. Recruit them by helping out, giving items, or maybe even making them laugh. Made for this year's GGJ (theme: "Make Me Laugh").
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
The Nays Origins is a puzzle adventure game for Game Boy where you play as Rotle, an otter with anxiety and strong mind abilities. Join him on his quest to recruit others like him, known as R Nays, and seal away the previous generation.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
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