I recorded a video of my Game Boy game, The Nays Origins, played from start to finish for anyone who would prefer to watch the game rather than playing through it personally. It's confirmed my longest game so far!
🎥 Video: https://www.youtube.com/watch?v=_TzUSImyss0
Next up
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
![]()
before the quest ends on November 18 and you'll get Coins!
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-…
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.











0 comments