2 years ago

I reworked how the Axe animation works
It's now an arc, instead of a rotate

Not sure if this is best though, maybe it's good for the charged effect but for the normal it might seem too wide.

Still needs a slash effect over it too


This might be better for a sword though.
I could do the Axe similar to how I'm thinking of doing the Hammer instead.

Need to figure out what I'm doing with Shovels too!
Ideally I want to do as much of it with code as possible to avoid having to draw loads of animations for different Tools.

Now I gotta rush to the shop for cheap food before it closes!
Have a great one everyone! I hope your weekend is going great!!

Edit: I should make it appear under the player when you face upwards...



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Some card pulls since there's a new pack out!

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From the weekend😸

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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Not great ones tbh, mostly slightly different shades to the originals.

They really need to overhaul the shiny system from the start.

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Charged Sticker Appreciation Post!

Thank you all so much for the support, it really helps me out a lot!

I hope you're all doing well and staying safe! Please take care!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Lol, wish I could force the game to generate things like this, but it's not really possible with the perlin noise generation.