So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.
I started developing optimization for elite.
I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.
Next up
Started tracing weapons for my game.
I started working on my turbowarp extension.
"Octagon Physics Engine"
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx
this is the desaturated version, tell me in the comments if i should resaturate it
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
two new maps in progress
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
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