So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.
I started developing optimization for elite.
I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.
Next up
Started tracing weapons for my game.
I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Unity game is cancelled I couldn't work on it anymore, I couldn't work under pressure, my brother wanted me to make that game. About new game. I have team of my friends who are working with me on this game.
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
I've been working on this for awhile, might turn it into a game. Perlin noise terrain, skybox, and AI enemies soon!
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
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