2 years ago

I started developing optimization for elite.

I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.


So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.



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My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

Redoing my 3d scratch engine completely.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Something is wrong with my shockwave 2

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

I started working on my turbowarp extension.

"Octagon Physics Engine"

CB2 Ultimate is finally out! Read below for more info!

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language