So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.
I started developing optimization for elite.
I got idea from @skyistumbling
, the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.
Next up
Started tracing weapons for my game.
hol' up i might be cooking (my 3d extension)
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
OCTOBER 13 2026
I started working on my turbowarp extension.
"Octagon Physics Engine"
SGI-STRIKE REMASTERED - WEAPON DEMO
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
Death animations and blue torch.
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.










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