So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.
I started developing optimization for elite.
I got idea from @skyistumbling
, the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.
Next up
Started tracing weapons for my game.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
OCTOBER 13 2026
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
SGI-STRIKE REMASTERED - WEAPON DEMO
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
I started working on my turbowarp extension.
"Octagon Physics Engine"
First Shockwave 2 project ever has been remade.
Redoing my 3d scratch engine completely.










5 comments