3 years ago

I started developing optimization for elite.

I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.


So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.



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Started tracing weapons for my game.

hol' up i might be cooking (my 3d extension)

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language

OCTOBER 13 2026

I started working on my turbowarp extension.

"Octagon Physics Engine"

SGI-STRIKE REMASTERED - WEAPON DEMO

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

Death animations and blue torch.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.