So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.
I started developing optimization for elite.
I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.
Next up
Redoing my 3d scratch engine completely.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
I started working on my turbowarp extension.
"Octagon Physics Engine"
SGI-STRIKE REMASTERED - WEAPON DEMO
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
First Shockwave 2 project ever has been remade.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Death animations and blue torch.
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
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