2 years ago

I started developing optimization for elite.

I got idea from @skyistumbling , the idea is that engine can interpolate between coordinates and approximate x,y and z position of object.


So basically you have a line, you then calculate two rotation matrices and then interpolate objects between those two.



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Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

hol' up i might be cooking (my 3d extension)

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

Something is wrong with my shockwave 2

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

I started working on my turbowarp extension.

"Octagon Physics Engine"

CB2 Ultimate is finally out! Read below for more info!

Redoing my 3d scratch engine completely.