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20 days ago

I still need to polish a lot of things, but I remembered that I had done this project before but I was missing many things here at least I could texturize well the grass block.

#unity #indiedev #indiegame #gamedev #gamedesign




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A small detail in the animations of the channels that can also be customized #wii #unity #gamelauncher #wiin

Well, I'm working on the character selection screen, getting a little closer to the concept. Everything there is placeholder at the moment #indie #CombatCar #WIP #Unity #Rearview

I share with you a preview of the game, in particular the character selection menu. Placeholder models are being used temporarily, with plans to replace them with custom models for the final demo, improving the visual quality.

I was working 2 days ago on this, I wanted to test how I could develop a game of this open world style, maybe I will advance it more in the future but right now I have a pending game.

I am sorry for the delays but I have had busy weeks, here I could advance a little with the wheel colliders but I still need to advance in the suspension, it will not be realistic but at least enough to be able to go through these types of terrains.

I have a discord where we talk and contribute to the project. https://discord.gg/zsY3CqHA

Here is a new preview where you can open the applications with the Start button

Well here is a new preview of the Launcher, I added the banner, I still can't get an animation when entering and exiting but I'll get it later, also the ability to move channels by dragging them. #unity #gamelauncher #fanmade #wii

I love the Nintendo Wii interface and envision it as an ideal concept for a Game Launcher. Despite being in early stages, I'm working on adding animations, buttons, and panels to recreate the Wii interface in my launcher.

Testing a motorcycle, assuming that it has to be a more agile vehicle than a normal vehicle.