
New Rearview update! ๐ฎ Added main menu, game options, and stage selection. Character selection is still WIP. Models and music are placeholders for now.
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Next up
Testing circular ramps to see the collision of the wheels raycast
Twitter: @RearviewGame
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Tests of the new type of vehicle in this case would be of the โTankโ class.
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Hereโs a preview of Sneaky, a spectral vehicle with plasma abilities:
Plasma Blasts (E): Homing projectiles that pass through structures.
Spectral Slip (Q): Phases through structures to evade or reposition.
The ultimate is still in progress.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this video, we showcase two major upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!
Someone's at the door...
Rearview Build 0.5 | Here I added a place where when driving you can choose each vehicle, this will be kept temporarily until the UI is finished, I also added better icons to the inventory, we hope to hear your opinions.
We showcase two upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!
It's time for honorable mentions! ๐๐ [Article!]
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