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2 years ago

I think it's time to start working on the next big feature...perhaps underground...

I've literally done nothing with it since the start, other than this joke video. Think I need to scrap how I'm doing wall tiles, 1x1 isn't working.


Think I'll start with adding Adventurer as a Goblin Job and sending them Spelunking. Then I'll actually start work on the Underground the Player can explore.

July #gameDev Progress Post, check it out if you're interested in #Goblins and #indieGames

Thank you

https://www.patreon.com/posts/85745632



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Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

WOOP!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Oh my gosh!!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Oh. Urm...hi?

Thank you all for the follows, what a wonderful holiday gift! I broke 5000 followers!!

I hope you're all well and have a fantastic holiday and New Years!

Please look after yourselves and keep being awesome!

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well