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1 year ago

I think it's time to start working on the next big feature...perhaps underground...

I've literally done nothing with it since the start, other than this joke video. Think I need to scrap how I'm doing wall tiles, 1x1 isn't working.


Think I'll start with adding Adventurer as a Goblin Job and sending them Spelunking. Then I'll actually start work on the Underground the Player can explore.

July #gameDev Progress Post, check it out if you're interested in #Goblins and #indieGames

Thank you

https://www.patreon.com/posts/85745632



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It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Oh no, it's sick

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

DING!

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!