Game
Voxel Fight (OLD)

6 years ago

I updated my computer, so you'll start to see more pretties in the game. If you're into that kind of thing, here's my build:

https://pcpartpicker.com/list/QLy2w6

Otherwise, enjoy this potential power up VFX.




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Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Update coming soon!

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

pushing a new release, 2.2 that change the controls for keyboard for START = Return button and ATTACK = 'f' key. I hope to have a settings screen in a few weeks that'll give the player more control here.

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.