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KRISTAL: Battle Mode
2 months ago

I've gotten 2 new rooms done for the Ruins.

I'm trying to make "Toby Fox" humor, as well as mixing in my own indirect humor. How am I doing?




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A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

Loox has been added into the game, and I'm also working on a single room for hardmode enemies.

Mini Status Update 4

The Battle UI has been completely redone. This UI supports both Single Party and Multi Party battles.

Mini Update - Improved Mad Dummy fight

After some consideration, I added a few adjustments. - Mad Dummy has lower starting Attack - Magic Attack ACT now increases Mad Dummy's Defense, has a 85-100 damage range, as well as uses Ralsei's spell sprite

no context

Edit: This isn't for update 2.0.0. This was just to test my skills with certain things.

Mini Status Update

Fully fleshed out the ACT/SKILL menu swap function.

Added a new spell to the Vessel's SKILL menu.

Fixed a few bugs.

Finalized the SavePoint menu.

Thanks to @AlexAndIndy , @KreeperKilla551 , and @Fortniteballsfunny for being Playtesters!

The Game select menu as of now. After a bit of refinement and bug fixing, this will be available to play as a triple game EXE/Love file (For PC and Mac users).

As some forward transparency, each update will add 3 additional games.

I did a complete overhaul of the Deltatale Library's TP system, as well as added a configuration that allows you to switch between Character color Battle UI, and the regular Undertale one. How's it look?

FINAL UPDATE BEFORE DELTARUNE CH3 & 4

Fully customized the Save Menu, as well as made it more Undertale-esqe.

Added CRIT hits, dealing 1.25 damage for single reticle weapons.

Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.