Yes, this screen is based off of the salvage room from FFPS, but I promise you that the actual game will be original. This is just a room where you listen to cassette tapes and observe Sammy's reaction. This is just to make sure he's working properly.
Next up
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
MOVE OUT OF THE WAY
Then & Now
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
This a cool setup?
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
Remnant Shady
Started working on the cameras, but I haven't actually added any yet.













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