Yes, this screen is based off of the salvage room from FFPS, but I promise you that the actual game will be original. This is just a room where you listen to cassette tapes and observe Sammy's reaction. This is just to make sure he's working properly.
Next up
MOVE OUT OF THE WAY
I think this is the perfect model for the game
This a cool setup?
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
Remnant Shady













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