Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
My next project! It's still in the early stages of development, but I have a tech demo available for download.
Nothing to see here. Just "scaffolding" for me to use as a frame of reference when I draw the animation for liquid flowing through the boiler tool's outlet pipe!
One of the things you can craft in Alchemisery is an explosive. The item sprite has a warning label over it so I decided to make a 3D version of it appear on the combine tool's output bottle when you craft the explosive for attention to detail!
I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!
Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!
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