Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
Changes since previous version (see changelog.txt for more information):
- Added Game Jolt trophies and scoreboard support
- Technical improvements
My next project! It's still in the early stages of development, but I have a tech demo available for download.
Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.
Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)
FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.
I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.
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