Game
It's a Cube



2 years ago

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.


The updated UI can be seen in version 1.5.0:

Changelog:

All versions:

- Overhauled the UI and HUD

- Added player statistics screen showing your high-score and milestones reached (accessable from the main menu)

- Added in-game milestones corresponding with the trophies on the Game Jolt version

- Many technical changes/improvements as always

Game Jolt version only:

- If you reach a new high-score while not signed in, your score in the leaderboard will be updated when you next sign in. This also has the unintentional effect of automatically setting a players high-score in the leaderboard if they switch from the Itch version to the Game Jolt version.



0 comments

Loading...

Next up

I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.

My next project! It's still in the early stages of development, but I have a tech demo available for download.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Yesterday, I hand-drew some art for the recipe book in Alchemisery!

This is the first time I've done pixel art in a pencil-drawn style and honestly looking at this is making me want to do an entire 2D game in this art style!

S A L T P E T E R!

The Gnome Gang has been tormenting the inhabitants of the Toscana since the world went into the eternal night. They are chaotic, annoying and mildly dangerous. Probably a tiny bit more of a threat now that they have learned how to make bombs.

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!