3 years ago

I've spent some of my free time remodeling the scene! First, I made a model for the walls which looks nicer than 3 Unity planes, next, I created a brick texture for the ceiling and then, finally, I tweaked the lighting a bit. Thoughts/suggestions?




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Close-up of the re-shaded Hensen!

Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.

This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!

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Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.

WIP

I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.