3 years ago

I've spent some of my free time remodeling the scene! First, I made a model for the walls which looks nicer than 3 Unity planes, next, I created a brick texture for the ceiling and then, finally, I tweaked the lighting a bit. Thoughts/suggestions?




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This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.

I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.

Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

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I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.

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Close-up of the re-shaded Hensen!

Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.

WIP

This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!