Next up
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)
@Cyph3r_ made me do this
I've added a new screenshot, this new one shows off the sign system I built today.
I've updated the screenshots to include the chapter 1 select page.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)










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