6 months ago

I was kinda curious about how different ue5 would be on DX11 compared to DX12, and oh boy

They are both using Lumen reflections, but the first pic shows Lumen Global illumination while the second shows Screen space Global illumination


There's a big difference in terms of shadows and reflections, and even performance.

For context, My system has a 2060, and the frame rate while using Lumen on DirectX11 was around 62 fps, but while on DirectX2, I was getting around 45 fps.

Other than that, the overall lighting looks to be similar


Vulkan didn't work out though



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Fox Loaf

[Blood | Dismemberment | Cussing Warning]

Tf is this game man

Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Patch v1.3 - Fixes & Optimization

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on Survival Mode

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Requested by @Manic0626