2 years ago

I was kinda curious about how different ue5 would be on DX11 compared to DX12, and oh boy

They are both using Lumen reflections, but the first pic shows Lumen Global illumination while the second shows Screen space Global illumination


There's a big difference in terms of shadows and reflections, and even performance.

For context, My system has a 2060, and the frame rate while using Lumen on DirectX11 was around 62 fps, but while on DirectX2, I was getting around 45 fps.

Other than that, the overall lighting looks to be similar


Vulkan didn't work out though



1 comment

Loading...

Next up

Physics rope yay!

They are so hard to make

okay I lied

I'm kinda interested in putting out a VR version

Superliminal in VR?

No not happening

But it was fun to try out

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

The black void judges you silently

Goob and Scraps new Dandy’s World skins

Random ass Straftat moments

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

Evening Sky~

: Krita

Enjoy~!

You've Got Mail