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2 years ago

I was quite fascinated by Superliminal's mechanics, So I decided to recreate them in Unreal, Taking massive help from PastaNoob and Unreal Forums


My initial methodology for forced perspective and object grab was to use physics handler and while it worked, it wasn't as seamless as this one.

PastaNoob's method would stop working when the player resized so I had to fix that too.

ue4_superliminal_issue.gif


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