
I was working on a speed meter, it was not so difficult but there are some things to correct, little by little I am implementing the other things that the HUD placeholder I had.
#combarcar #racinggame #devlog #development #Unity
Next up
A test to see how the vehicle reacts to explosions, using its own explosive. The explosion force is exaggerated for testing purposes.
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #IndieGameDev #GameDesign #videogames #indiegames
In the Rearview update, you’re vulnerable outside the car—one crash means death. Escape a burning car, but enemies will spot you. Run over foes for health, but they can fight back. Will you survive?
Testing circular ramps to see the collision of the wheels raycast
Twitter: @RearviewGame
Discord Community: https://discord.gg/hv7jTVh6qu
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Testing the gameplay performance and also a new item spawning system
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Great things are on the horizon
Testing new model for Breakway and also testing SkidMarks on the ground when skidding
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We showcase two upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!
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