Game
Project Atral: The Riddle of Durendare
8 months ago

I will take a few days off from the work in the UE4 Editor. I'll focus on working on the player character model and modeling some new assets within Blender.




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A few behind the scenes pictures for you, if you're curious.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.