23 days ago

I wish someone would port FNaF to the Game Boy...

I've been messing around with GB Studio and I think it's technically possible, though you'd have to sacrifice a bit...

Still though, it'd be really cool.

Maybe I'll try make a port when I'm not so busy...




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https://www.youtube.com/@AbdulBabz/shorts

I kinda know this guy a bit irl. He has two shorts so far which I found pretty entertaining even though we've only talked like once or twice Give him a watch if you want.

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Working on cutscenes

They'll have proper assets and animations on the demo's release, I just gotta get the basics down so I know what sprites to make.

(check pinned comment)

FNaF High Note Version 0.1.2

- Fixed a glitch where the hour would never end

[Please report any other bugs you find]

Reaching the Goal #SaveJim

Working on sprites for the pre and post-night cutscenes now

This is Mira (left) who you play as

And her crush, Luna (right) who she wants to impress

They are around the same age, Mira is just a smol more childish gurl while Luna is too mature for her age.

Ghost Hunting!

The main cast of the FNaF High Note cutscenes!

from left to right:

- Mira

- Clyde

- Jasper

- Luna

(More info about them in the description)

Well...

This is a real change from the colourful sorta "brightness" and cheery tone I've had with this game's presentation so far.

A real change that contrasts with my previous posts heavily, you could say...

A soul desolate

Had an idea for an educational infinite runner and realised I could turn it into a Baldi fangame for kicks and giggles

I'll share the loading screen I've already wasted about 5 hours on tomorrow (it's a more lax project than FNaF High Note is

#baldi