
If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!
Next up
We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!
Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!
FUNDRAISER LIVESTREAM #SaveJim
With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.
In between us adding and re-implementing other animations and features, we finished both characters' item use animations.
Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!
Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.
With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]
















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