
If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!
Next up
More progress is being made! We got the new directional movement sprites fully animated and implemented now, and they really do hit different in motion, don't they?
As our way of adapting Mario & Luigi's field actions, Plink the robot will transform into different tools for Tara & Vyn to use! Furthermore, replacing the Mini Mario ability, you can also control Plink on his own! His segments will have unique obstacles.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The facelifts keep coming, and so does the game's progress! Take a look at our vibrant new tileset for the sewer area, as our duo jumps on through in a fully functional 2.5D engine, all coded by our skilled programmer, MaxL0s!
Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.
Wishlist the game now: https://bit.ly/slimeheroessteam
Mini Mario's 2D sections will also be returning (as they were imo some of the most memorable segments in Mario & Luigi: Superstar Saga) in expanded 2D platforming sections, that'll also be more challenging to make use of Plink's new platforming abilities!
2022 vs Now... #Varminal #IndieDev #RPG #MarioandLuigi
The character sprites aren't the only thing that look much better - thanks to our new tile artist Gardy, the environments also got a massive upgrade!
The difference is night and day, isn't it?
A new quest inspired by Inayah - Life After Gods has entered your quest log!
Get the game or try the demo at https://bit.ly/steaminayah
So, do you guys think we maybe have improved the art a bit lately...?
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