if you saw our Twitter handle in the credits screen, that ones outdated. it got far too political (twitter, man...) and we don't want the game associated with any politics. the new one is @CrystalClearGa2 if you want to chat or what have you 😁😁😁
Next up
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
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