Hi! Im fish, Im an aspiring game developer.
Im trying to learn to code, and I want to know what platform I should use. Im going to start with making a FNAF fangame, particularly one with a lot of movement, so I'd prefer to make it more of a 3D experience. I also intend on making actual games once Im more experienced, and I will likely use Unity or Unreal Engine for those. Judging my current situation and future plans, what would you recommend I use and why? What are the pros on cons of that software? Thanks!
Im an aspiring game dev, what platform should I learn to use and why? Please read article
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Nostalgia-Bait Springtrap
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
2d lighting experiment















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