Imagine a shooting game with cool music, customizable stats system by points, some powerups, weapons and some enemies of different types, 100 levels with random dungeons and a big boss at the end and with some lore but not much...
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Mmm im not sure about the amount of rooms / levels, i think its too much but i will check that at the end #roguelite #dungeon #crawler #procedural #generation #roguelike #shooter #madewithunity #indiegame #gamedev
I almost finished the code for the #procedural #dungeon, I need to add disconnected secret rooms and some big rooms
I also made basic stuff, the basic shoting mechanism and enemies, I gonna add more complexity the next days and work the sprites and UI
It's going pretty well, looks decent, now I would have to get to work on weapons, inventory and music
#roguelite #dungeon #crawler #procedural #generation #roguelike #shooter #madewithunity #indiegame #gamedev
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Chiaki Nanami!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...










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