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Game
The Twelve Slot Saloon
3 years ago

Imagine finding a present only to find that someone else has opened it already.

(╯`□´)╯︵ ┻━┻

(Don't even ask why I put this in the game.)

#TwelveSlotSaloon




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Super proud of getting this to work- But using Save Data to solve puzzles in my game will probably forever be my favorite concept The Kickstarter is looking pretty grim with only 4 days remaining, but there's time!

KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

48 hours remain for The Twelve Slot Saloon Kickstarter! The Screaming Sands was honestly my favorite enemy in the entire game to build. Also they are the only enemy in the game you can tell "You will never be loved." KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

Getting back into game development! Behold, Orphan Simulator! A testing ground for me to learn how to make games that don't suck. (Here's to hoping I can learn what I need to make good games!)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

IT'S HERE 🐶 IT'S LIVE 🐱 THE TWELVE SLOT SALOON KICKSTARTER IS NOW! Thank you all so much for the support this far, it means the world to me we've made it here of all places!! KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?