
Imagine using a powerful 3D game engine to showcase your ultimate drawing skills.
Well, allow me to introduce myself.
Doodle Fightbox is a small shooter game made in 48h for a Mini Jam 82. It features 11 waves of enemies you have to fight through.
Next up
Update 0.1.1
I've updated the game and reduced the file size down to 76 MB, there was an issue with the engine packing some unused assets. Also it seems the game runs a bit smoother.
Changelog:
- Reduced size 343 MB > 76 MB
- Now uses slightly less GPU
Low Poly BMW E30
Not a fan of these cars but I think those were the best BMWs around
Made in Blender 4.5.1 and Photoshop Textures are 128x128, raw image without any postprocess
Few checkmarks before you face death
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
PSX Shotgun Animations
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Backrooms vibes
Blender to TF2
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)











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