5 years ago

Imagine using a powerful 3D game engine to showcase your ultimate drawing skills.

Well, allow me to introduce myself.

Doodle Fightbox is a small shooter game made in 48h for a Mini Jam 82. It features 11 waves of enemies you have to fight through.




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Low Poly BMW E30

Not a fan of these cars but I think those were the best BMWs around

Made in Blender 4.5.1 and Photoshop Textures are 128x128, raw image without any postprocess

Update 0.1.1

I've updated the game and reduced the file size down to 76 MB, there was an issue with the engine packing some unused assets. Also it seems the game runs a bit smoother.

Changelog:

- Reduced size 343 MB > 76 MB

- Now uses slightly less GPU

Backrooms vibes

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Few checkmarks before you face death

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

PSX Shotgun Animations

Blender to TF2

Seal Island Intro! For #ScreenshotSaturday!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop