4 years ago

Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?




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Death, doors and crappy enemy AI, what else do you need to make a decent game?

A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)

WolfenDoom 2.5D, a game where the Imps just stand still and attack.

Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...

SGI-STRIKE REMASTERED - WEAPON DEMO

Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!

First Shockwave 2 project ever has been remade.

https://turbowarp.org/553720084 WAD2Shock is now in a functional state!

Knee Deep in Carmack's Spaghetti

Death animations and blue torch.

You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change