
Death, doors and crappy enemy AI, what else do you need to make a decent game?
Next up
Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!
Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!
Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Knee Deep in Carmack's Spaghetti
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
WolfenDoom 2.5D, a game where the Imps just stand still and attack.
Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...
You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)
*title may change
Testing out a new move! This move is for all characters
A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)











12 comments