
You know how PS1/N64 DOOM had fancy coloured lights?
Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well!
(I also added pickups, hitscanners and a crappy fisheye remover)
*title may change
Next up
Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!
Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?
Death, doors and crappy enemy AI, what else do you need to make a decent game?
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
https://turbowarp.org/553720084 WAD2Shock is now in a functional state!
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Knee Deep in Carmack's Spaghetti
Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!
Testing out a new move! This move is for all characters
A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)











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