You know how PS1/N64 DOOM had fancy coloured lights?
Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well!
(I also added pickups, hitscanners and a crappy fisheye remover)
*title may change
Next up
Death, doors and crappy enemy AI, what else do you need to make a decent game?
Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?
Knee Deep in Carmack's Spaghetti
"our Pal Percy become a dangerous killer machine for unknown reason? WHO CARES?! have a new and improved, Best Buddy Percy!"
A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)
The Noise
Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!
WolfenDoom 2.5D, a game where the Imps just stand still and attack.
Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...
Wacky Rubberhose animation test
Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!
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