
WolfenDoom 2.5D, a game where the Imps just stand still and attack.
Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...
Next up
Knee Deep in Carmack's Spaghetti
You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)
*title may change
Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!
Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?
BEWARE THE NOID.
(The classical ol'Dominos mascot)
A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)
Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!
(add the dust man theme from mega man 4) omg its dust man from fnf
Death, doors and crappy enemy AI, what else do you need to make a decent game?
21 comments