3 years ago

Knee Deep in Carmack's Spaghetti


The hardest part is now done! I've finally made a decent renderer utilizing the WAD's BSP files.

Currently my beautiful amalgamation runs around 20 FPS (15 if there's a lot of lines on screen) That's better than the worst 'official' port of DOOM (3DO) which runs around 10 FPS.

Things I still need to add:
-Collision that isn't based on nonsensical logic gates
-Sprite rendering
-Weapons
-HUD
-Menu (maybe?)
-Floor rendering (if only I could come up with a way to fill up convex 2D polygons)

Please comment your opinions, it would be really helpful.



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You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change

Death, doors and crappy enemy AI, what else do you need to make a decent game?

Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

https://turbowarp.org/553720084 WAD2Shock is now in a functional state!

new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx

this is the desaturated version, tell me in the comments if i should resaturate it

Reject sprite 3D, embrace pen. I only need to add a proper texture interpreter (instead of manually adding patches), and it's a decent port of Doom!

Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?

two new maps in progress

A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)