3 years ago

Knee Deep in Carmack's Spaghetti


The hardest part is now done! I've finally made a decent renderer utilizing the WAD's BSP files.

Currently my beautiful amalgamation runs around 20 FPS (15 if there's a lot of lines on screen) That's better than the worst 'official' port of DOOM (3DO) which runs around 10 FPS.

Things I still need to add:
-Collision that isn't based on nonsensical logic gates
-Sprite rendering
-Weapons
-HUD
-Menu (maybe?)
-Floor rendering (if only I could come up with a way to fill up convex 2D polygons)

Please comment your opinions, it would be really helpful.



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