Loading...
12
Game
Through the Thorns and Curses
4 months ago

Implementing perks for the characters.

Previously added exploration abilities now part of Pathfinder character.

Demo updated!

#screenshotsaturday




0 comments

Loading...

Next up

New enemies are in development, inspired by the word Thorns in the game's title.

They will force the player to discard cards (roots) and defend by returning damage (thorns).

Сamera panning test. It's great, especially for new scenarios where the player starts in the middle of the map, but it causes a few problems:

- map light rework

- specific pawn animations rework

- battle start rework

This week a lot of effort was put into opponent abilities. It's a big and important part of the game. Some opponents steal your gold, others manipulate your deck. I finally decided how to display them. Here is a small preview.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Now big opponents can completely break your shield

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Several options for the starting character figure

New screenshot for #screenshotsaturday - new encounter in progress

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Wound cards are one of the earliest ideas implemented in the game. They can be a real pain in the deck. In future versions they will deal unique debuffs, but for now - you can fully rest in Town and clear your deck of wounds.