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Callistbery
3 years ago

Improving the current bullet system by adding surface-based impact effects. Started today so it's an early work-in-progress feature. It works on every surface including destructible ones.




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A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

No one will find your remains.

Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Your worst nightmare is alive ... Coming soon !

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).

Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.