If I have to delay things, I will gladly do so. My goal is to offer a polished quality experience no matter what, and right now, it's heading in the right direction. It's a shame my current demo is so short, but I hope that my posts and updates will keep you interested until then.
Thanks for all the support in these past months!
Next up
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)













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