Game
The Nays Origins

2 years ago

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.




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Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.

In this next #No_Hacks devlog, I was able to get all of the core mechanics and game loop complete so far! Here's everything I accomplished in the first week on this project.

In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:

FUNDRAISER LIVESTREAM #SaveJim

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:

In this final #No_Hacks devlog, I talk about what I learned and my overall biggest takeaways from the project. There's also a link to play the game if you haven't yet.

Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.

I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-…