đź“• Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-7-playtesting.html
đź“• Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-7-playtesting.html
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Hoomanz! is a cute casual stealth-adventure game where as Shoo, you must scare away all the stoopid hoomanz invading your planet Erf!Wishlist and Follow on Steam Now!Â
https://store.steampowered.com/app/3156450/Hoomanz/
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
72h Until… Hoomanz! drops! October 27th, 2025.
Ready to scare some Hoomanz and save Planet Erf? 🌍
The demo’s already waiting...
👉 Wishlist & follow us on Steam!
This is my last blog post about Nay Saga where I include final links on where to play the game, show some final photos, and reflect on the game as a whole. Thanks for reading through all of my posts that I wrote along the way! Check out the final one here
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