📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-7-playtesting.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-7-playtesting.html
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.
Here's a gameplay video of the digital version of Nay Saga. I adapted 2/6 of the game types from the physical board game to RPG Maker MZ in a few months.
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
When Streamers Meet Hoomanz!
Check out their full videos on their accounts!
Play as Shoo, guardian of Planet Erf with a hidden dual nature, to scare away all the invading Hoomanz!
In this game dev log for The Nays Origins, I cover how I overcame some of the limitations of creating a GameBoy game. I also talk about some of the puzzle mechanics and character art that I made.
0 comments