Next up
Log 1 - This was the initial visuals/designs for the gameplay! Only having a score, multiplier and combo displays for the user!
Start of the Log! - Initial D: Rhythm Stage is the first release of my own fanbase rhythm game of the Initial D series. This is still developing and in the prototyping stage, but feel free to play and enjoy it, guys!
Log 3 - Added new visuals to make it interesting for the player relating to in-game or user interface, added a moving car to simulate the racing aspect, had some guidelines to assist but optional, etc.
Log 2 - Make some big changes regarding the gameplay of the game's rhythm e.g. view from the player etc. I added some results at the end when the game is finished. Currently just a draft, I will make more changes and adjustments.
Log 4 - Adding new points into results, Total Distance is bonus points to be added onto your score, the faster you go the more total distance you will get, you get faster by increasing your speed from hitting rhythm etc.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^










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