I worked really hard making this trailer, and I'm not really that satisfied with how it turned out. I just needed something because it's getting to that point in development lol
I'll probably make a better one in four months or so.

Inspired by games like #pokemonmysterydungeon and #undertale
#TwleveSlotSaloon hopes to bring a hilarious experience that may or may not rip your heart out.╰(*°▽°*)╯
Next up
Working on more enemies for this game, and made Daisy a while ago. Do you think Daisy is too creepy? (I love her very much.)
Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
Getting back into game development! Behold, Orphan Simulator! A testing ground for me to learn how to make games that don't suck. (Here's to hoping I can learn what I need to make good games!)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
One new thing I added to my game's demo in a recent update was new actions exclusive to Puppy! Future enemies will also have character exclusive actions, and I needed to build this system for that.
Just added a new Death Animation to my game's demo! I'm really proud of how it turned out, and hope everyone has fun playing with this new update! (Consider joining the discord server! It's great for playing and giving feedback) https://discord.gg/Uq6552cT2n
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?


























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