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Found this in the archive. ZELDA style targeting in Unreal Engine.
Updated version, will stick with this one for now..
The Hero..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Intro Video..I think the end of the sequence needs some tweaking.
Basic character design. More armor will be added as the story progresses...
Added a new health bar. Color and opacity will be the same as the player body color.
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
Simple splash screen...
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