Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
So the only issue with having a location set on a bridge is that you actually have to go and draw the whole damn thing…
(WIP of course)
So here's a little bit of gameplay testing the new cursor!
Also, the debut of 'click and hold' as a complementary movement system!
(SFX and such are WIP… so please don't panic yet.)
So I’ve been working on a new fully-animated cursor (+30 dynamic animations!!), but I feel it needs 'a little' more polish before showing it.
(AKA: It’s still buggy as heck…)
In the meantime, here’s another updated background! #screenshotsaturday
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
So [the 2022 DEMO Update] is FINALLY ready!
(Jesus... that took a while, huh...?)
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
New location: The gym storage room!
(WIP and such)
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